Thursday, July 25, 2024

Lucky 7th – Tesla Cannon APE

Allied super-science unveils the latest in APE weaponry: the mighty Tesla Cannon!


Front view of Tesla Cannon APE miniature.

Right-side view of Tesla Cannon APE.

Rear view of Tesla Cannon APE.

Left-side view of Tesla Cannon APE.

This is a custom model I made for the US Lucky 7th faction in the Incursion boardgame.

I've dreamed of making an APE with a Tesla Cannon or Heat Ray ever since reading the fluff on pg 2 of the SNAFU rulebook 13 years ago. I've finally fulfilled my dream! 😊


Screenshot of pg 2 of the Incursion SNAFU rulebook. It contains a long story about the invention of the APE suits, and how scientists wanted to mount all sorts of fantastical weapons on the suit. In the end, they mounted the simple and reliable Browning M1919A4 machine gun.
(click to enlarge)
 
 

Conversion Details


Game Stats

Tesla Cannon APE

Requisition Points 5
Action Points 3
Fortitude 6
Damage Points 2
Limit 1

Armaments:

  • Tesla Cannon – ROF 1 (w/ 1 DD on Reaction Fire). Range 8. Treat all targets as having Fortitude 4. Can hit targets up to 1 square outside Line of Sight (ex: around a corner, but not through a door).
  • Charged Shot – Special Ranged Attack (costs 2 AP). Pick a square in Line of Sight (ignoring intervening models). Draw a line to that square. Every square at least partially covered by the line is hit. Make a separate DD roll against each target, treating their Fortitude as 3.
  • Tesla Fist – Adds +2 to each DD for HTH attacks.

Special:

  • Unstable – When the Tesla Cannon APE becomes a casualty (except by V-Gas), roll a D6. On a roll of 1-2 it explodes: Every model within Range 4 (including around corners) is hit. Make a separate DD roll against each target, treating their Fortitude as 3.

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