In the cramped tunnels of Gibraltar the most common death for an APE is by Sturmzombies, but only after their weapon has jammed or run dry.
APE Knights are being field tested as an alternative load-out for Grunt
APEs. In place of the Browning .30 cal, they carry a massive APE-sized tower
shield with steel thick enough to stop rifle caliber bullets.
It's too early to tell if APE Knights are more survivable, and so far only
the most foolhardy have volunteered. Surviving Knights quickly learn to
improve upon the Grenade Drill by shielding themselves from their own
blast.
These are custom models I made for the US Lucky 7th faction in the Incursion boardgame.
They were inspired by the melee Terminators in Space Hulk (the ones with a Thunder Hammer and Storm Shield).
The baseball bat is obviously not as practical as the oversized pneumatic hedge clippers ... but it looks so damn cool!
Conversion Details
- The models are APEs from Incursion.
- The shields are Mechanical Shields from Max Mini. I filed off the gothic Warhammer 40K look from the front of the shields. I wasn't brave enough to try sculpting a glass viewport on the front of the shields (to match the viewport on the back).
- I did a lot of finicky cutting, sanding, and pinning around the shoulder and elbow to get the shield positioned in a decent way.
- The bases are from Dragon Forge Design. Read more about my scenic Incursion bases here.
Game Stats
APE Knight
Requisition Points | 3 |
Action Points | 3 |
Fortitude | 6 |
Damage Points | 4 |
Limit | 2 |
Armaments:
- HTH Weapon – An APE Knight adds +1 to each DD for HTH Attacks it
initiates.
- Grenades
Special:
- Unstoppable – See SNAFU page 10.
- Improved Grenade Drill – An APE Knight is immune to it's own grenade blasts.
- APE Knights have +2 Damage Points compared to other APEs thanks to their shields.