Monday, July 07, 2025

SWD – Zombie Kriegshunden

Dogs, like most animals, are immune to the airborne retrovirus. However, a direct injection transforms them into bloodthirsty horrors with an insatiable appetite. They are far more dangerous than human zombies – their undead resilience multiplied by speed and animal cunning, with ancient instincts for hunting in packs.

The German Ministry of Special Weapons Development has yet to devise a working pinger device for dogs, their minds too different from humans to manipulate. Instead, they developed tactics for smuggling healthy dogs behind enemy lines, where they are injected and then unleashed. Strays, mongrels, washouts, and civilians' dogs are used rather than valuable Kriegshunden.

Deep beneath Gibraltar, rogue Dr. Hugo von X perfected the science of pinger control to harness the power of his demented pets. Through his experiments across numerous species, Hugo was able to understand and control the canine mind. Hugo injects trained Kriegshunden with a strain of the V-4 super serum that transforms them into monstrous beasts with jaws able to rip open an armored battlesuit. These tireless trackers haunt the dark tunnels, sniffing out wherever the Allies hide.

Twelve painted Zombie Dogs.

First group of four painted Zombie Dogs.

Second group of four painted Zombie Dogs.

Third group of four painted Zombie Dogs.

Fight scene depicting an APE and Commando surrounded by zombie dogs.

Fight scene view 2. Fight scene view 3.

Size comparison lineup of Sturmzombie, Zombie Dog, MI-13 Commando, and Grunt APE.

Size comparison view 2. Size comparison view 3.

These are custom models I made for the German SWD faction of the Incursion boardgame.

The fantastic models came from Resident Evil: The Board Game and Resident Evil 2: The Board Game. These are some seriously sweet models. They are the coolest zombie dogs I could find anywhere and they have 6 different sculpts to boot (8 if you include the RE3 boardgame).

As cool as the models are, I would have actually preferred having zombie German Shepherds for historical accuracy. But beggars can't be choosers – and I couldn't find enough different sculpts of undead German Shepherds to make me happy. I prefer "horde" models to have a lot of different sculpts.

I painted these for the 2024 October Painting Challenge hosted by WeirdWWII, but I didn't finish in time so I didn't submit them.

The scenic bases are from Fenris Games, Dragon Forge Design, and Gadzooks Gaming. They are detailed in a separate article.

Conversion Details

I didn't manage to get any pictures from before I painted them to show off the conversion work.

The conversions were pretty simple. All I did was add the "pinger" brain control devices to each dog. I used Zinge Industries Poseable Wrapped WiresCable Terminals, and a couple random bits from my bits collection.

Painting Guide

Here are the steps for how I painted my Zombie Dogs. I tried to match the look of these amazingly painted ones found on Reddit. I also referred to various pictures of Black & Rust Doberman Pinschers on Google.

Note: In real life, every Doberman has slight differences in their patterning. For example, one may have lots of brown on its upper chest while another may have none at all. Therefore it's okay to vary how much brown you paint on each dog – variety is natural.

Abbreviations:

  • 70.XXX = Vallejo Model Color product number
  • Citadel = Games Workshop Citadel Colour

Steps:

  1. Assemble the models on their bases.
  2. Prime Black – Use whatever brand of primer you prefer. I sprayed them with Citadel Chaos Black spray primer, then touched up the missed spots with Vallejo Black brush-on primer (70.602).
  3. Paint the bases.
    • I'm working on a guide for how to paint Incursion scenic bases. Check back for an update.
  4. Brain Control (wires, tubes, boxes):
    1. Drybrush with Gunmetal (70.836).
  5. Teeth & Exposed Bones
    1. Basecoat Khaki (70.988).
    2. Paint with a 1:1 mix of Khaki / Ivory (70.918).
  6. Eyes:
    1. Paint the eyes with a single dot of Ivory (70.918).
  7. Tongue:
    1. Basecoat Red (70.926).
    2. Highlight with a thin coat of 1:1 Red / Pink (70.958).
    3. Highlight with Pink.
  8. Fur (brown):
    1. Basecoat Chocolate Brown (70.872).
    2. Apply 2 thin coats of 1:1:2 Chocolate Brown / Light Brown (70.929) / Orange Brown (70.981). Leave some Chocolate Brown in the shadows.
    3. Carefully apply a thin coat of Nuln Oil (Citadel) to enhance the shadows.
    4. Highlight with a 1:1:2:1 mix of Chocolate Brown / Light Brown / Orange Brown / White (70.951).
  9. Fur (black):
    1. Highlight with Black Grey (70.862).
    2. Highlight with Basalt Grey (70.869).
  10. Blood (part 1):
    1. Paint the wounds with a 2:1 mix of Burnt Red (70.814) / German Camouflage Black Brown (70.822).
  11. Seal the models. I put on three coats of a matt varnish.
  12. Blood (part 2):
    1. Apply blood effects with Citadel's Blood for the Blood God technical paint.

    Game Stats

    Zombie Kriegshund

    Requisition Points 3*
    Action Points 6
    Fortitude 4
    Damage Points 1
    Limit U

    Armaments:

    • None

    Special:

    • *Horde – See Sturmzombies. Spawn 2 Zombie Dogs for every 3 RP spent.
    • Strength in Numbers – See Sturmzombies.
    • Agile – See Blitzhund.
    • Leap – See Blitzhund.
    • No Hands – Cannot open/close doors. Cannot pick up or activate items.

    Close-Ups


    Sunday, July 06, 2025

    SWD – More Sturmzombies!

    I painted 24 more Sturmzombies, taking my total up to 38! The Allies are about to be in a lot of trouble. These angry zeds took me 2 months to paint. I was pretty miserable by the end of it haha ... I'm never painting this many models at once again!

    Here's the new ones:

    24 painted Sturmzombies, front view.

    24 painted Sturmzombies, top view.

    And the whole horde:

    38 painted Sturmzombies, front view.

    38 painted Sturmzombies, top view.

    And some close-ups:

    I painted the original 14 Nazi zombie miniatures around 2011 and 2015. I used a completely different painting scheme for the new zombies. Thankfully they blend in well enough on the tabletop. I was worried I'd have to paint another 14 to replace them!

    The scenic bases are detailed here. They are from Fenris Games, Dragon Forge Design, and Gadzooks Gaming.

    Conversion Details

    24 unpainted Sturmzombies

    This was some of the most fun I've ever had doing conversions! I felt like a mad scientist – I was sawing off limbs and heads, drilling into skulls, attaching blades onto arm stumps ...

    My goal was to make every zombie unique. On the extreme side I swapped torsos, cut off arms, and replaced heads. On the simpler side I bent arms and heads into new positions.

    Ingredients:

    Tools:

    How to Bend Miniatures?

    • The metal on these minis was soft enough to bend the arms, legs, heads, and hands into new positions very carefully. I did snap off a few arms and heads! Thankfully, zombies are quite forgiving of this...
    • My technique was to wrap the body part in 4-6 layers of paper towel, then bend it slowly and steadily with a pair of pliers. The trick is to get it done in one or two steady attempts. The more times you stress the metal, the higher the chance it has of snapping. The paper towels help prevent the pliers' grooves from leaving marks on the mini.
    • The hardest part was finding a good place to hold the mini with my other hand. It needs to be somewhere that (1) you won't kill your fingers from squeezing so hard, and (2) you won't accidentally bend that part instead of the desired part.
    • If you're planning to remove the metal tab (slotta strip) from the miniatures (as I did), I recommend leaving them on until you're done bending the model. The slotta strip helps tremendously with finding a place to hold the mini while you bend it.

    Gallery:

    (Note: In every picture, the leftmost zombie is a "vanilla" unmodified version.)













      Painting Guide

      Here are the steps for how I painted my Sturmzombies.

      The guide is quite long, mainly because there are three different uniforms to paint (German, American, and British). I put the uniforms at the end of the guide to help with reading.

      Abbreviations:

      • 70.XXX = Vallejo Model Color product number
      • Citadel = Games Workshop Citadel Colour

      Steps:

      1. Assemble the models on their bases.
      2. Prime Black – Use whatever brand of primer you prefer. I sprayed them with Citadel Chaos Black spray primer, then touched up the missed spots with Vallejo Black brush-on primer (70.602).
      3. Paint the bases.
        • I'm working on a guide for how to paint Incursion scenic bases. Check back for an update.
      4. Skin (adapted from Dave Taylor's Tutorial):
        1. Basecoat Rakarth Flesh (Citadel).
        2. Wash with Reikland Fleshshade (Citadel).
        3. Wash with Druchii Violet (Citadel).
        4. Regular Skin:
          1. Highlight with Ratskin Flesh (Citadel).
          2. Highlight with 1:1 Ratskin Flesh / White (70.951).
        5. Stitched On Hand:
          1. Wash again with Druchii Violet.
          2. Highlight with Brown Rose (70.803).
      5. Paint the uniforms (see next sections).
      6. Bones & Teeth:
        1. Basecoat all exposed bones, the inside of the mouth, and the teeth with Burnt Red (70.814).
        2. Basecoat the bones and teeth with Khaki (70.988).
        3. Paint with 1:1 Khaki / Ivory (70.918). Leave some of the Khaki basecoat in the shadows.
        4. Facial Bone:
          1. Highlight with Ivory.
          2. Wash lightly with Agrax Earthshade (Citadel). 
      7. Brain:
        1. Basecoat Burnt Red (70.814).
        2. Paint with a thin coat of 1:1 Burnt Red / Pink (70.958).
        3. Mix some White (70.951) into the Red/Pink mixture and use it to highlight the brain. 
      8. Bandages:
        1. Basecoat Burnt Umber (70.941).
        2. Paint Khaki (70.988), leaving some basecoat in the shadows.
        3. Highlight with a 1:1 mix of Khaki / Ivory (70.918).
      9. Metal (blades, mind control pipes, mind control boxes):
        1. Drybrush Gunmetal (70.836).
        2. Wash with Nuln Oil (Citadel).
      10. Hair:
        1. Black:
          1. Basecoat Black (70.950).
          2. Highlight Black Grey (70.862)
          3. Highlight Dark Grey (70.994).
        2. Brown:
          1. Basecoat German Camo Black Brown (70.822).
          2. Paint Burnt Umber (70.941).
          3. Highlight Flat Earth (70.983).
        3. Blonde:
          1. Basecoat Burnt Umber (70.941).
          2. Paint Khaki (70.988).
          3. Highlight heavily German Yellow (70.806).
      11. Gasmask Lenses:
        1. Paint 50/50 German Camo Black Brown (70.822) / Burnt Red (70.814).
        2. Paint bottom right half Burnt Red.
        3. Add a dot of 1:1 Red (70.926) / White (70.951) to the upper left corner and draw a half circle line on the bottom right.
      12. Spilled Intestines:
        1. Basecoat 1:1 Burnt Red (70.814) / German Camo Black Brown (70.822).
        2. Paint Burnt Red.
        3. Highlight Pink (70.958).
      13. Varnish:
        1. Apply 3 coats of matt varnish.
      14. Apply blood effects with Citadel's Blood for the Blood God technical paint.

      German Uniform:

      Inspiration: Flames of War Guide, Official Paintjobs, image search of historical uniforms.

      • Jacket, Pants, & Gasmask:
        • Basecoat 1:1 Black (70.950) / German Fieldgrey WWII (70.830).
        • Paint German Fieldgrey WWII, leaving the basecoat in the shadows.
        • Highlight 5:2 German Fieldgrey WWII / White (70.951).
        • Gasmask - Highlight the black parts with Basalt Grey.
      • Boots:
        • Basecoat Black (70.950).
        • Paint Black Grey (70.862), leaving the basecoat in the shadows.
        • Highlight Dark Grey (70.994).
        • Highlight Basalt Grey (70.869).
      • Belt Strap:
        • Basecoat Black (70.950).
        • Highlight Black Grey (70.862).
        • Highlight Dark Grey (70.994).

      American Uniform:

      Inspiration: Flames of War Guide, Official Paintjobs, image search of historical uniforms.

      • Pants, Helmet, & Gasmask:
        • Basecoat 3:1 US Dark Green (70.893) / Black (70.950).
        • Paint US Dark Green, leaving some basecoat in the shadows.
        • Highlight 5:2 US Dark Green / White (70.951).
        • Gasmask: 
          • Highlight the black parts with Basalt Grey (70.869).
          • Paint the strap Black.
      • Undershirt:
        • Basecoat Khaki (70.988).
        • Paint Ivory (70.918), leaving some basecoat in the shadows.
      • Jacket:
        • Basecoat 1:1 Khaki (70.988) / German Camo Black Brown (70.822).
        • Paint Khaki (70.988), leaving some basecoat in the shadows.
        • Highlight 3:1 Khaki / Ivory.
      • Shoes:
        • Basecoat German Camo Black Brown (70.822).
        • Paint Flat Brown (70.984), leaving some basecoat in the shadows.
        • Highlight 4:1 Flat Brown / White (70.951).
      • Anklets:
        • Basecoat Burnt Umber (70.941).
        • Paint Khaki (70.988), leaving some basecoat in the shadows.
        • Highlight 3:1 Khaki / Ivory (70.918).
      • Canvas Head Straps:
        • Basecoat German Camo Black Brown (70.822).

      British Uniform:

      Inspiration: Flames of War Guide, Official Paintjobs, image search of historical uniforms.

      • Jacket & Pants:
        • Basecoat German Camo Black Brown (70.822).
        • Paint English Uniform (70.921), leaving some basecoat in the shadows.
        • Highlight 5:2 English Uniform / White (70.951).
      • Anklets:
        • Basecoat Burnt Umber (70.941).
        • Paint Khaki (70.988), leaving some basecoat in the shadows.
        • Highlight 3:1 Khaki / Ivory (70.918).
      • Boots:
        • Basecoat Black (70.950).
        • Paint Black Grey (70.862), leaving some basecoat in the shadows.
        • Highlight Dark Grey (70.994).
        • Highlight Basalt Grey (70.869).
      • Helmet:
        • Basecoat 1:3 Black (70.950) / Camouflage Olive Green (70.894).
        • Paint 1:6 Black / Camouflage Olive Green, leaving some basecoat in the shadows.
        • Paint Camouflage Olive Green, leaving some of the previous layer in the shadows.
        • Highlight 1:2 White (70.951) / Camouflage Olive Green.
      • Gasmask (reference):
        • Basecoat Black (70.950).
        • Highlight Black Grey (70.862). Leave the center the of eye lenses black.
        • Highlight Dark Grey (70.994).
        • Highlight Basalt Grey (70.869).
        • Paint the eye-rings and the tip of the filter Gunmetal (70.863).
      • Assault Bren (reference) (reference):
        • Wood (buttstock, pistol grip, foregrip):
          • Basecoat Flat Brown (70.984).
          • Highlight Mahogany Brown (70.846).
        • Metal (all else):
          • Basecoat Neutral Grey (70.992).
          • Wash with Nuln Oil (Citadel). Let it gather in the recesses. The Neutral Grey should still be visible on the exposed areas.
          • Highlight with Gunmetal (70.863). Try spreading it out a bit rather than having sharp lines.

      Alternate Skin Recipes:

      I tried out 3 different skin recipes – Dave's scheme and 2 variations of it:

      Three painted Sturmzombies with different paint schemes.

      Variation 1 Variation 2 Variation 3

      All recipes used Dave's scheme. The only difference was in the 2 flesh tones I painted after the washes:

      • Left
        • Highlight with a 1:1 mix of Rakarth Flesh (Citadel) and Light Flesh (70.928).
      • Middle
        • Highlight with Beige Red (70.804).
        • Highlight with Basic Skin Tone (70.815). 
      • Right (Dave's recipe)
        • Highlight with Ratskin Flesh (Citadel).
        • Highlight with 1:1 Ratskin Flesh / White (70.951).

      In the end I liked Dave's recipe the best.


      Actual Skin Recipe:

      The skin recipe I provided in this guide is not the exact one I used. I actually washed twice with Druchii Violet and once with a green color in random spots (to look like rotting flesh). I ended up not liking this scheme and wishing I had stuck with Dave's scheme since it looked the best.