Dogs, like most animals, are immune to the airborne retrovirus. However, a direct injection transforms them into bloodthirsty horrors with an insatiable appetite. They are far more dangerous than human zombies – their undead resilience multiplied by speed and animal cunning, with ancient instincts for hunting in packs.
The German Ministry of Special Weapons Development has yet to devise a working pinger device for dogs, their minds too different from humans to manipulate. Instead, they developed tactics for smuggling healthy dogs behind enemy lines, where they are injected and then unleashed. Strays, mongrels, washouts, and civilians' dogs are used rather than valuable Kriegshunden.
Deep beneath Gibraltar, rogue Dr. Hugo von X perfected the science of pinger control to harness the power of his demented pets. Through his experiments across numerous species, Hugo was able to understand and control the canine mind. Hugo injects trained Kriegshunden with a strain of the V-4 super serum that transforms them into monstrous beasts with jaws able to rip open an armored battlesuit. These tireless trackers haunt the dark tunnels, sniffing out wherever the Allies hide.
These are custom models I made for the German SWD faction of the Incursion boardgame.
The fantastic models came from Resident Evil: The Board Game and Resident Evil 2: The Board Game. These are some seriously sweet models. They are the coolest zombie dogs I could find anywhere and they have 6 different sculpts to boot (8 if you include the RE3 boardgame).
As cool as the models are, I would have actually preferred having zombie German Shepherds for historical accuracy. But beggars can't be choosers – and I couldn't find enough different sculpts of undead German Shepherds to make me happy. I prefer "horde" models to have a lot of different sculpts.
I painted these for the 2024 October Painting Challenge hosted by WeirdWWII, but I didn't finish in time so I didn't submit them.
The scenic bases are from Fenris Games, Dragon Forge Design, and Gadzooks Gaming. They are detailed in a separate article.
Conversion Details
I didn't manage to get any pictures from before I painted them to show off the conversion work.
The conversions were pretty simple. All I did was add the "pinger" brain control devices to each dog. I used Zinge Industries Poseable Wrapped Wires, Cable Terminals, and a couple random bits from my bits collection.
Painting Guide
Here are the steps for how I painted my Zombie Dogs. I tried to match the look of these amazingly painted ones found on Reddit. I also referred to various pictures of Black & Rust Doberman Pinschers on Google.
Note: In real life, every Doberman has slight differences in their patterning. For example, one may have lots of brown on its upper chest while another may have none at all. Therefore it's okay to vary how much brown you paint on each dog – variety is natural.
Abbreviations:
- 70.XXX = Vallejo Model Color product number
- Citadel = Games Workshop Citadel Colour
Steps:
- Assemble the models on their bases.
- Prime Black – Use whatever brand of primer you prefer. I sprayed them with Citadel Chaos Black spray primer, then touched up the missed spots with Vallejo Black brush-on primer (70.602).
- Paint the bases.
- I'm working on a guide for how to paint Incursion scenic bases. Check back for an update.
- Brain Control (wires, tubes, boxes):
- Drybrush with Gunmetal (70.836).
- Teeth & Exposed Bones
- Basecoat Khaki (70.988).
- Paint with a 1:1 mix of Khaki / Ivory (70.918).
- Eyes:
- Paint the eyes with a single dot of Ivory (70.918).
- Tongue:
- Basecoat Red (70.926).
- Highlight with a thin coat of 1:1 Red / Pink (70.958).
- Highlight with Pink.
- Fur (brown):
- Basecoat Chocolate Brown (70.872).
- Apply 2 thin coats of 1:1:2 Chocolate Brown / Light Brown (70.929) / Orange Brown (70.981). Leave some Chocolate Brown in the shadows.
- Carefully apply a thin coat of Nuln Oil (Citadel) to enhance the shadows.
- Highlight with a 1:1:2:1 mix of Chocolate Brown / Light Brown / Orange Brown / White (70.951).
- Fur (black):
- Highlight with Black Grey (70.862).
- Highlight with Basalt Grey (70.869).
- Blood (part 1):
- Paint the wounds with a 2:1 mix of Burnt Red (70.814) / German Camouflage Black Brown (70.822).
- Seal the models. I put on three coats of a matt varnish.
- Blood (part 2):
- Apply blood effects with Citadel's Blood for the Blood God technical paint.
Game Stats
Zombie Kriegshund
Requisition Points | 3* |
Action Points | 6 |
Fortitude | 4 |
Damage Points | 1 |
Limit | U |
Armaments:
- None
Special:
- *Horde – See Sturmzombies. Spawn 2 Zombie Dogs for every 3 RP spent.
- Strength in Numbers – See Sturmzombies.
- Agile – See Blitzhund.
- Leap – See Blitzhund.
- No Hands – Cannot open/close doors. Cannot pick up or activate items.